In der European League of Legends Championship Series, der höchsten europäischen Spielklasse, misst sich das Team des S04 Esports mit den besten. League of Legends ist ein von Riot Games entwickeltes Computerspiel, das am Oktober für Windows und macOS veröffentlicht wurde. Es erschien als Free-to-play-MOBA. Das Spiel wurde von ca. Millionen Spielern monatlich gespielt. ad hoc gaming | GC gewinnt den A1 eSports Legends CupNach drei spannenden Wochen in der Gruppenphase und epischen Playoffs ist das Fall Final
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Esport League Of Legends Great contributions to teamfights in sweep VideoWeekly Rundown: What Comes Next? Clash Royale Defend your Towers. In diesem Fall muss das Team einen Schiedsrichter informieren und so lange weiterspielen, bis der Schiedsrichter entschieden hat, ob er der Pausenverlängerung zustimmt. Sobald alle Champions ausgewählt wurden, wird das Spiel Internet Spiele Kostenlos und eine neue Lobby im Tournament-Draft Modus erstellt. Game 2 didn't go as well for him since he finished with less kills and Esport League Of Legends deaths than Game 1. After carefully deciding, Lotto Gewinnchancen team opted to bench Frozen in favor of Coco. He was able to use his Unburrow to set up kills in the late game and finished with six assists while not dying. NRG and Echo Fox were pretty evenly matched in a game came down to a base race. He and Immortals were much faster in lane swaps and were able to dictate Test.Com fast pace in Game 1. Dealing insane amounts of damage, he quickly bullied SKT and gave his team sole control of the map. After this, HappyY had the lead and pressure to begin crushing down on RNG, finishing enemies off on the backside of fights with his Curtain Call, although he continuously attempted to use it to start fights or get poke, his aim was not very impressive. The champion will then find their way to Match Drei Spiele location on the map on their own. Puoi personalizzare i dettagli del torneo facendo clic sul pulsante "personalizza" o facendo clic su "Pubblica ora" per utilizzare i modelli di torneo predefiniti. He gave over first blood to Mash and map pressure to P1 and didn't even learn from his lesson, pushing too far out in his lane again and again giving four free kills over to P1. Assemble a squad of champions that battle on your behalf. While it was not the strongest performance from Doublelift this split, it was still two more impressive Lucian games to add to his record. As his team picked up an early first blood, he was able to secure an early farm lead, not worried about snowballing his team. He was solo killed by Maxlore to give away first blood and again Nationalmannschaft Argentinien no impact in the early stages of the game. He picked up his Arabic kill using his ultimate to snipe a low health Mikyx.
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He picked up his first kill during a 3-vs-2 fight in the bottom lane, but struggled as Origen fell behind.
He was able to pick up a kill in the mid game that allowed OG to take the Baron, but with multiple members killed after securing the buff. Analysis: Amazing used Olaf to help Origen to a Game 1 win.
He picked up an assist on first blood and used his ultimate to charge through H2K's multiple crowd control abilities in the late game to set up kills while Origen sieged.
Amazing used Olaf again in Game 2 and had varying success. He was able to pick up kills and threaten the H2K back line in teamfights, but he was also killed repeatedly as Origen fell behind.
If anything he proved that he can play Olaf, but that the champion struggles when falling behind. He picked up first blood onto Odoamne and used his ultimate to make plays across the map.
This was an extremely slow game, but sOAZ split pushed well late aided by the Baron buff to allow Origen to open the base. Origen was dominated for most of this game, except for one mid game teamfight where sOAZ picked up his lone kill.
This allowed Origen to take Baron, but multiple members died in the aftermath to slow their push and comeback.
Analysis: VandeR used Nami to set up good damage in Game 1 early on. Things went south in the late game however, as he was unable to set up kills and Origen eventually sieged their way to a win.
He was killed to give away first blood and finished with five deaths overall in the game. While he was killed a lot, he also helped H2K in teamfights by landing Aqua Prisons and his Tidal Wave to set up kills, ending with nine assists.
He was mainly anonymous, unable to pick up any kills in the entirety of the game. There wasn't much action in Game 1 as Origen won a slow game.
Freeze was much better on Ezreal in Game 2. He picked up multiple kills in the late game as he scaled including a triple kill in the final teamfight to help H2K close the game.
Freeze must be more involved for H2K to reach the heights expected of them this split. He picked up a kill in the first teamfight of the game, but was unable to help win late game teamfights as Origen starved out H2K in a slow game.
Ryu used Viktor to help H2K win Game 2. He only ended the game with two kills, but his burst damage in teamfights allowed him to pick up a game high 10 assists.
While he wasn't picking up the kills, he was able to chunk down multiple members of Origen in fights with his full rotation of spells, allowing other members of H2K to pick up execute kills.
Analysis: Jankos used Elise to start off well in Game 1. He was able to pick up three kills early, responding well to a gank in the top lane to kill xPeke in the bottom lane.
As the game wore on he lost his effectiveness. In Game 2, Jankos dominated on Elise. He picked up a double kill in the mid game and helped H2K dominate teamfights combining his burst damage and cocoon to set up kills, including six for himself.
Overall his cocoon accuracy was poor in comparison to his usual games, but when push came to shove Jankos landed the crowd control to help H2K tie the series.
He was killed early to give away first blood and struggled to set up kills in this slow game. Odoamne took Shen in Game 2 and helped H2K dominate.
He was killed during a 1-vs-3 turret dive early, but survived long enough to pick up a return kill. He scaled well into the mid game and was nearly unkillable in teamfights, using his ultimate to shield carries and landing his Shadow Dash on multiple Origen members.
He even picked up a double kill in the mid game after Origen secured Baron to lessen the effects of the buff. Analysis: Mithy had a strong Game 1 on Braum.
He was able to play the off tank role perfectly for G2 alongside of Expect. He set up multiple kills with his Concussive Blows passive and helped G2 engage with his Glacial Fissure for an easy Game 1 win.
In Game 2, Mithy used Bard and again was a playmaker. He was able to set up kills using his Tempered Fate and Cosmic Bindings to lock members of Fnatic in place during teamfights.
He also showed good use of Tempered Fate to save his teammates from dangerous situations, often prolonging their lives in the process.
Analysis: Zven carried G2 to a Game 1 win on Jhin. He was able to stay safe throughout the game, dealing damage from long range with his ultimate.
He picked up a double kill in the second teamfight of the game and a triple kill in the final teamfight to close out Game 1. Zven played a more utility role on Ashe in Game 2.
He picked up an assist on first blood and showed good Enchanted Crystal Arrow accuracy throughout the game to pick up 10 assists. While his two kills was a low total for Game 2, his 12 KDA was excellent.
Analysis: Perkz used Zilean to support G2 in Game 1. He was able to pick up three kills in the game, but really helped with Zilean's utility in teamfights.
He was able to speed up Trick to engage on the Fnatic backline and used his ultimate to resurrect members of his team to continue fighting.
Perkz used Ryze in Game 2 to help G2 dominate Fnatic. He picked up a kill onto Febiven with help from Trick and solo killed Gamsu early.
He didn't pick up many kills, but his burst damage chunked down Fnatic for his teammates to pick up execute kills.
Analysis: Trick used Olaf to help G2 to a Game 1 victory. He picked up first blood on Gamsu and a kill in the first teamfight of the game. Trick proved a threat all game long, sprinting onto the Fnatic backline to disrupt their carries in teamfights.
Things went even better for Trick in Game 2 on Nidalee. He picked up a kill on Spirit early and two kills in the first teamfight of the game.
He went off picking up a triple kill in the second teamfight of the game and dealt huge burst damage, leading to a game high nine kills.
Analysis: Expect piled up the assists in Game 1 on Gnar. He was able to pick up an assist on first blood and provided G2 with an excellent front line tank in teamfights.
He used his ultimate and Mega Gnar form to stun members of Fnatic to set up kills. Expect crushed it again on Gnar in Game 2.
He was able to pick up first blood, leading to a double kill early, and a kill in the first teamfight of the game. G2 took a huge lead and Expect was unkillable in Game 2 on the front line.
Analysis: Yellowstar was unable to make plays in Game 1 on Karma. He struggled to set up kills as Fnatic fell behind early and never caught up, ending the game with only three assists.
In Game 2, it was much of the same on Alistar. Analysis: Rekkles was mostly anonymous in Game 1 on Ezreal. He was unable to carry Fnatic and picked up his lone kill in the late game, catching Expect out of position.
In Game 2, Rekkles used Jhin and again struggled. He picked up two kills, but lacked the damage needed to turn teamfights as Fnatic fell behind.
He kept decent position, but G2 ran through Fnatic in Game 2. Analysis: Febiven played Viktor in Game 1 and did most of Fnatic's damage.
He picked up two of Fnatic's three kills, killing Mithy early and picking up a kill in the first teamfight of the game. It wasn't enough as G2 took a convincing Game 1 win.
Febiven used Viktor again in Game 2 and struggled. He was killed often, ending the game with five deaths, and was unable to really turn teamfights as G2 dominated Fnatic.
Analysis: Spirit struggled in Game 1 on Graves. He was unable to have an effect on the early game and couldn't carry Fnatic once they fell behind.
He finished the game with no kills and only three assists. Things didn't get much better in Game 2 on Elise. He was able to pick up a kill onto Mithy early, but again struggled to do much for Fnatic as they were dominated by G2, ending the game with only three assists.
Analysis: Gamsu played Shen in Game 1 and was mostly anonymous. He was killed to give away first blood and was unable to really set up kills for Fnatic.
His lone highlight was using his ultimate to set up a kill onto Mithy in the early game for Febiven. He was killed again to give away first blood and was really unable to one-shot members of G2 at any point in the game.
Analysis: Vizicsacsi's Shen was crucial to Unicorns' win in Game 1. Dominating his lane despite a difficult champion matchup against Wunder's Gnar, Vizicsacsi would make room to use his Stand United ultimate to secure first blood for Exileh at 10 minutes.
Vizicsacsi was donated the Rift Herald buff at 13 minutes, which Vizicsacsi would use to shove lanes with impunity.
Game 2 wasn't as fortunate for Vizicsacsi, with Vizicsacsi's Trundle securing an early solo kill, but immediately dying afterwards at seven minutes.
Across the map, the Unicorns were struggling to generate any momentum, and Vizicsacsi was unable to split push due to Trashy's pressure and Wunder's huge gold lead.
Analysis: Move's form against Splyce can be best described as mercurial, carrying UoL in Game 1 and dragging the team to a loss in Game 2.
Game 1, Move was fantastic on Rek'Sai, picking up first blood for Exileh at 10 minutes, roaming around the map to get UoL's duo lane ahead, and generally applying pressure wherever UoL needed.
In Game 2, however, Move's Rek'Sai looked like a fish out of water, unable to be in the right place at the right time while getting outclassed in the jungle by Trashy's Nidalee, who held a three level lead over Move at nine minutes.
Exileh would then solo kill Sencux at 12 minutes, snowballing out of control. Exileh looked to repeat his performance in Game 2 on LeBlanc, but he was never given a chance to take over the game.
After getting killed by Mikyx after a close trade at six minutes, Sencux's Azir dominated the lane, preventing Exileh from playing a part in the early-mid game.
Analysis: Veritas had a great performance in Game 1 as Jhin, winning his lane early along with Hylissang and farming well throughout the early game.
With Move ganking bottom lane twice in the early game, at 12 and 15 minutes, respectively, Veritas was able to snowball very quickly.
Game 2 saw Veritas continue to play Jhin, but with much less success. While Veritas farmed well, Splyce was able to gain advantages across the map, keeping the pressure advantage.
Analysis: Hylissang's play-making abilities were on full display on Bard during Game 1. Landing several tricky Cosmic Bindings and Tempered Fates, Hylissang's ability to lock Splyce down led to early game advantages for the Unicorns, which UoL snowballed into the mid and late game.
Hylissang enjoyed less success on Nami in Game 2, despite a good laning phase. With UoL giving up advantages across the map, Hylissang was unable to produce the momentum needed for the Unicorns to take control of Game 2.
Analysis: Wunder's performance on Gnar left a lot to be desired in Game 1, losing lane to Vizicsacsi's Shen despite having the "favored" champion matchup.
Wunder had poor TP usage throughout the game, often ignoring multi-man skirmishes in favor of shoving his lane while Vizicsacsi used his huge global pressure with two global abilities to snowball UoL ahead.
Game 2 found Wunder again on Gnar, and this time with more success. Receiving near constant attention from junglers, the volatile top lane snowballed in Wunder's favor, and Wunder was able to TP around the map to set his team up for success.
Analysis: Trashy lived up to his name in Game 1 on Nidalee, getting outclassed by jungle counterpart Move.
Move was able to make aggressive plays and ganks work for Unicorns, while Trashy was often late to skirmishes and generally had poor positioning.
Playing Nidalee again in Game 2, Trashy's play dramatically improved, beginning at seven minutes, when Trashy would kill Move under his own tier one top turret.
Power-farming as only Nidalee can, Trashy held a whopping three level lead over Move at nine minutes, which Trashy used to shut Move down and snowball Splyce ahead.
Analysis: Sencux had a rough time in Game 1 on Karma, with Sencux getting ganked by Move and Vizicsacsi at 10 minutes to give Exileh's Anivia first blood.
Exileh would snowball heavily, solo-killing Sencux at 12 minutes, and effectively shutting Sencux out of the game.
Behind in gold and experience, Sencux was forced to play passively as to avoid getting picked by Exileh. Sencux played Azir in Game 2 to more success, dueling Exileh's LeBlanc early for Mikyx to roam and secure first blood at six minutes.
Once Sencux got ahead, there was nothing Exileh could do to prevent Sencux from taking over the game. Analysis: Kobbe's Lucian in Game 1 got heavily abused by UoL, receiving constant attention from Move in the early game.
UoL would send multiple members to gank Kobbe and lane partner Mikyx, setting Kobbe far behind while snowballing the game out of control for UoL.
Game 2 found Kobbe on Caitlyn, where he found much more success. Able to lane without outside interference, Kobbe was even in power with Veritas throughout the early game.
Once the mid game teamfighting began, Kobbe's positioning was brilliant, remaining safe while dealing 20, damage to enemy champions, the second highest amount in the game.
Analysis: Mikyx's Braum in Game 1 left a lot to be desired, as he was constantly out of position. After getting roamed on and killed by multi-man ganks from UoL, Mikyx found himself far behind in experience and gold, even for a support.
Despite the setbacks, though, Mikyx still tried to make plays for his team, starting teamfights and playing aggressively, but Splyce was unwilling to back him up.
Mikyx's Karma in Game 2 was far better, with Mikyx's aggression earning him first blood, when he ganked mid at six minutes and killed a low-health Exileh.
With a solid lead, and Splyce's newfound confidence, Mikyx was able to control vision and use Karma's utility to empower Splyce. Analysis: KaSing might be known as a "play-making support," but his passive play prevented Vitality from picking up a series win.
Game 1 went well for KaSing's Braum, roaming around the map to help secure an early gold lead for Vitality.
With his team's early lead, KaSing was able to dominate the vision game with a game-high 51 wards placed, as Vitality finished a scrappy Game 1 in 37 minutes.
Game 2 found KaSing playing Braum for a second time, but with much less success. While Vitality were able to secure an early gold lead through early rotations and skirmishing, KaSing had a less pronounced impact on the game.
With Cabochard's Kennen unable to initiate for Vitality, KaSing looked apprehensive about starting fights, despite Vitality's massive gold lead in the mid game.
With Vitality on the backfoot, Schalke took over the game. Schalke dominated the vision game after taking the lead at around 31 minutes, and quickly closed out the game with superior teamfighting.
Earning a game-high CS, Police's waveclear helped Vitality snowball an early lead, able to quickly shove down turrets and engage fights with Police's On The Hunt ultimate.
Through a strong early and mid game, Vitality was able to pick up the 37 minute win. Game 2 found Police on more of a carry role as Lucian, but Vitality's problems prevented Police from taking over the game.
With Schalke's heavy engage composition, and Lucian's low range, Police was forced to play conservatively, dealing only 9, damage to enemy champions.
Analysis: Nukeduck's Ryze was strong throughout Game 1, roaming around the map and skirmishing well with the rest of Vitality. After picking up a kill onto sprattel at nine minutes, Nukeduck started to snowball out of control.
Game 2 found Nukeduck on Varus, where he enjoyed only limited success. Despite an early Vitality lead, and another game-high in damage dealt to enemy champions with 18, damage, Nukeduck was unable to find kills.
In Game 1, Shook's Nidalee was a monster: counterjungling Gilius, applying pressure across the map, securing kills, including first blood, and taking over the game as a carry jungler should.
Shook's Elise in Game 2, however, left a lot to be desired. Shook looked lost throughout Game 2, despite Vitality controlling the early game.
Shook was often on the wrong side of the map during skirmishes, and generally had a low impact on the game.
Analysis: Cabochard's Irelia got off to a strong start in Game 1, picking up an assist as Shook killed Steve for first blood at four minutes.
With Cabochard fed, and Vitality firing on all cylinders, Vitality was able to end the game in 37 minutes on the back of a Cabochard triple kill in Schalke's base.
Cabochard's Kennen was effective early on in Game 2, securing first blood for his team with a TP flank and his Slicing Maelstrom at eight minutes.
As the game went on, however, Cabochard would repeat this play to limited success, as he would get immediately exhausted and killed.
With Cabochard's struggles, Vitality were without engagement options, allowing Schalke to take control of the game with decisive teamfighting.
Analysis: Hustlin played excellently in Game 1 on Braum. He was able to fast push the bottom turret early, but really showed up in teamfights.
He effectively blocked damage with Unbreakable and set up multiple kills using Concussive Blows and Glacial Fissure, which allowed his carries to dominate teamfights.
It was a similar story for Hustlin in Game 2 as Braum. Once again he played outstandingly, using his ultimate and passive to set up kills.
Hustlin ended with a series-high 25 assists. He was able to fast push the bottom lane tier one turret early, but gave away a kill after being caught out of position early.
His play was incredible during this series, possibly prompting future Jhin bans against him by other teams. He showed good damage throughout the game, picking up first blood with help from Maxlore onto Betsy.
In Game 2, NighT used Karma's utility in a comeback win. Analysis: Maxlore set up multiple kills in Game 1 on Rek'Sai. He farmed well during the lane swap and helped NighT pick up first blood, ganking Betsy in the mid lane.
This trend would continue as Maxlore piled on the assists in teamfights, making good use of his knockup to set up easy kills for GIANTS. He was able to deal strong burst damage in the mid and late game to pull GIANTS back into the lead as they took the series sweep.
He was able to pick up kills and assists throughout the game, showing excellent burst damage in teamfights.
SmittyJ again used Rumble to good result in Game 2. He helped fast push down the tier one top turret early, but was unable to do much else. Vai al canale di testo tournament-info in Discord per conoscere i dettagli del torneo.
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It then transitioned to open beta until release. The game is a direct competitor to Dota 2. Players are formed into 2 even teams of Champions, 3v3 or 5v5.
Each team starts at opposing sides of a map in an area called the Spawning Pool, near what is called a Nexus. A match is won when either team's nexus is destroyed.
To destroy a Nexus, each team must work through a series of Turrets. Turrets are often placed along a path to each base referred to as a Lane.
Along the way, each player gains levels from killing the opposing team's champions and Minions small NPCs that constantly spawn and attack the other team and defeating neutral monsters some of which grant buffs known as crests upon death.
Completing objectives rewards players with gold which is used to purchase items. Twenty teams compete in two separate competitions in North America and Europe, with ten teams per continent.
There are two splits per year. The top teams of the LCS splits qualify for the League of Legends World Championship near end of the year, the largest tournament in LoL esports, where they compete for a multi-million dollar cash prize pool.
Jinx The Loose Cannon. Thresh The Chain Warden. Leona The Radiant Dawn. Make it personal by changing up the look of your favorite champions with skins.
Clear your lane, dive into epic 5v5 team fights, and destroy the enemy nexus before they destroy yours.
The series will give you all the information you need to fall in love with League of Legends and learn why it is the most popular game in the world.
Each Champion within League of Legends has 5 abilities to use in battle. They have 1 passive ability, 3 normal abilities, and 1 ultimate ability that is earned over time.
Champions begin every match at a low level, and then gain experience over the course of the match to achieve a maximum level of Because champions are individually controlled, they each move independently of each other.
Some champions may be faster than others or have abilities to increase their movement, but we will get to those things a little later.
Champions are controlled via player inputs from their mouse and keyboard. Movement is controlled by right-clicking with the mouse somewhere on the screen.
This will issue a command to the champion they are controlling. The champion will then find their way to that location on the map on their own.
If the player issues another command by clicking again, the previous command will be ignored. When a player right-clicks on an enemy, whether that be an enemy turret, minion, champion, or the Nexus itself, their champion will begin moving towards that enemy unit.
When the champion gets close enough, they will begin attacking the enemy unit automatically. This is known as an auto-attack or a basic attack.
Some champions will hit the unit with swords, others with their fists. Some will shoot bows, others will use guns. Some auto-attack quickly, others will auto-attack slowly.